Vulcan’s Peak

Archive for the 'D&D' category

In memoriam

March 7, 2008 8:46 pm

Three parts Dungeons & Dragons, one part The Seventh Seal (clip). Brilliant.

xkcd honors Gary Gygax.

There’s an echo in here…

December 9, 2006 7:13 pm

…and by the way, it’s me.

If you read Nodwick, you’ve probably already seen these, but for those who do not, I recommend a few holiday-themed jaw-droppers:
The icosohedral pecan pie. (Holy Mother of Pie Crust, Batman!!!)
The gingerbread TIE fighter.
And the gingerbread computer case.

The Wilhelm Scream video he points to is pretty fun too. (wikipedia explanation)

And FFN is pretty hilarious this week in an thoroughly horrible kind of way.

Callin’ on my think tank

January 18, 2005 6:40 pm

Okay, folks. I’ve got an elven cleric of Mystra who needs a name. Suggestions? Still pondering her background…I’ll let you know when I’ve got something.

Life update: I live. I study. Lots going on, but somehow there’s always time to goof off. How does that work? All right, Beowulf, here I come.

Joining the party

December 12, 2004 8:48 pm

Hey, everybody else is doing it!! (Always a classy excuse…)

This should come to nobody’s surprise.

You scored as Neutral Good. A Neutral Good person tries to do the
‘goodest’ thing possible. These people are willing to work with the law to
accomplish their goal, but if the law is corrupt they are just as willing to tear
it down. To these people, doing what’s right is the most important thing,
regardless of rules, customs, or laws.

What is your Alignment?
created with

I don’t know why it didn’t give me the html for the bar graph like it did for Elf and Crunch… Oh well. Enough to say that Lawful Good and Neutral Good were tied at 90%. Yay for D&D geekiness!!!

Finale of The Fey in the Mirror

September 4, 2004 11:58 pm

Here it is at last. You guys have been so patient. Well, sort of.

As you’ve all noticed, the site has a new look! I’m very excited about this; it’s been so bare for so long. Feedback is most welcome. The background started out as ripples in sand, but after grinding it through Photo Shop’s pattern generator it now looks more like crinkled paper. I rather like it, though, so it stays – at least for now. Obviously the right hand side of the title banner looks bad – I have an idea of how to fix it, but can’t promise that I’ll get to it before I leave on Tuesday. This is a blog, not a business, folks.    😉 (And a good thing, too, I know, I know.)

All right, you’ve waited long enough. Here we go.

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The Fey in the Mirror: part next to last

August 27, 2004 9:24 am

Where was I? Ahh, yes, exploring the second floor of Prideth Manor.

After Petra poked around the guest bedrooms, there were two hallways to choose from, so the party picked the one to the left. I mean right. I mean my left. Errr, yeah. (Which way was it, Elf? *evil grin*)

Anyway, this corridor led to Duessa’s office. A coven of night hags were conferring in the outer office, and though they managed to infect Petra and Sheva with a nasty disease or two, Hamere was easily able to heal them.

The jackpot was found in the inner office. Desk drawers held (besides a bag you didn’t want to stick your hand into) coffers of gold and there was loose change under the couch cushions, but the whole family fortune was squirreled into hidden compartments in the columns holding up a pair of small statues. The desk also held the deed to the manor and a ledger. Petra snatched a page out of Nadrak’s book by claiming the deed, and Nadrak carefully noted the absense of massive quantites of money (and the deed) in the ledger. Petra also found a carefully hidden key.

Exiting the office, the party noticed that a new door had appeared around the corner from the top of the stairs, but Petra and Nadrak wanted to check out the last corridor. It led to the library. Heeheehee, yes, the library. The self-defending library. The bookcases shoot books at intruders, and the books then explode on contact. So much fun! And ya know, after a hydra and a dragon, it was the books that took certain characters way down in hit points….    😉 Must have been War and Peace, as Elf pointed out. Petra finally threw a fireball at the bookcases, causing them to shoot flaming books, at least at first. Then realizing that setting her new house on fire was probably a bad idea, she turned her dreamstone into a kiddie pool, had Hamere fill it with water, then Nadrak turned himself into a baby elephant in order to spray the water on the fire.    😉

When Nadrak and Petra were finally done in the library, Sheva’s curiosity concerning the new door could finally be satisfied. Behind the door was the staircase to the third floor. Reaching the top of the stairs, they heard voices. One voice was expressing doubts about the loyalty of the monsters on lower floors, while another urged trust in Duessa and especially Archimago, the great wizard. A third broke up the argument.

Since Sheva was still enchanted to look like Duessa, she bluffed her way in, claiming that Nadrak, Petra (holding Sheva’s sword, which is bigger than Petra is), and Hamere were new allies. She fooled them all, even an older woman who turned out to be Duessa’s long-time best friend, Mette. She wanted to draw “Duessa” away to talk privately, which of course worried the party. Petra slyly snuck a dagger onto Sheva, who was otherwise unarmed. However, all Metta had to say was that she thought one of the company that Duessa and Archimago had put together was probably a spy, and offered a suspicion or two.

However, just as Mette and Sheva stepped out of Mette’s room, the real Duessa stepped out of a room across from them. Confusion and battle ensued, leaving three of Duessa’s friends dead (including Mette). The party teleported out as soon as possible.

After putting some distance between themselves and Prideth Manor, the party camped for the night, and in the morning, proceeded to another location that the bandit had put on their map: an abandoned temple. It was much the same as the one Tae and Nadrak saw and circled around early on in the adventure, but this time the party explored. Petra found the secret stairs down to a basement level, where they found the final four knights who had tales of being tricked and captured. They were grateful to be freed and headed back toward Miralana’s capital. The party headed back to Prideth Manor to take care of their unfinished business.

Rolling toward the end of this thing

August 26, 2004 9:47 am

Oooh, the last time I posted D&D tales here was almost a month ago…I’ll continue from there. Theresa had just joined us, so we had some character shuffling!

After an encounter with a group of bandits, the party spent the night in an extra-dimensional space, conveniently provided by Nadrak. However, Tae was called away by her deity during the night (that’s the goddess of Oreo cookies for those of you who hadn’t heard this fairly recent development). Fortunately, her goddess is lenient, and allowed her to call a couple of old buddies in to cover for her: an old friend from her novice days, Hamere (Theresa), a cleric of Pelor, and an old friend from her rebellious finding-herself days, Sheva (Liz), a bonafide whirling dervish. Needless to say, Nadrak and Petra were decidedly surprised to discover Tae’s disappearance and meet this pair when they left their shelter in the morning.

The new and improved party warmed up by beating the tar out of a second bandit party. One escaped, but another was captured, and they got some information out of him. He essentially told them that Archimago was organizing bandits to harry anyone who looked like a danger to their plans (i.e. adventuring good guys). He also pointed out a couple of pertinent locations on their map.

Later that day, the party finally arrived in Spens, where they found a very large hydra guarding the entrance to the main city and to Sir Edmund’s castle. However, since the gang had been windwalking the whole way, they bypassed the beastie for the moment in order to fly in and have a chat with Sir Ed and his daughter Aemelia. She was very glad to see the party, and told them all about the beast situation. For one, someone was definately censoring the mail: letters from Miralana to Spens got through. Letters from Sir Edmund to Miralana got through. Letters from Aemelia to Miralana did not. Obviously someone knew who was running the place and who was senile. For another, unknown to Miralana, a few knights had gotten to Spens, and there had been more than one beast. The first had been a fairly young red dragon, who had been dispatched by a knight called George. Unfortunately, George was still camping when a white dragon flew in the next morning, so he got et. This dragon was slain by a pair of knights who arrived a few days later. Unfortunately, it was replaced by a pit fiend, and when they attempted to take it down the next day, they did not survive the attempt. Aemelia has no idea what happened to this monster – one morning it was just gone, and this eleven-headed Lernaean pyrohydra was letting no one out of the city.

Aemelia graciously opened her potions cupboard to the party before they went out to tackle the hydra, which they did…in three rounds. (Like I told them them during the next session, I was amazed – they were doing nearly 100 points of damage to my poor beastie per round.)

From her spot on the town wall, Petra found the magical device that had been summoning the monsters and broke it, though they suspected to find one last monster in the morning. They were, of course, right.

Before they took on the big red dragon, the party had a chat with Sir Edmund over breakfast. He told them all about the fight he lead fifty years ago against Queen Mab and her trusted lieutenancts (so to speak), Archimago and Duessa. He doesn’t know quite what Mab’s fate was, though. He’s heard all the stories about getting trapped in caves or oak trees or being banished to another plane, but all he knows for sure is that she was turned over to a trio of powerful spellcasters. Two have died of old age since then, but the third, is still alive. Santhymum Treehollow, an elf, is currently living in Riverman’s Junction, an odd little town in Orant, the country to the south.

Highlights of the fight with the red dragon included a shot to the eye by Petra and Hamere’s Harm spell, which took care of the last hundred hp.   😉

After Nadrak checked on the progress of his dominated butler, the party made a little detour to Riverman’s Junction to talk to Santhymum. After being sufficiently quirky, she revealed that she and her fellow mages had trapped Mab in a mirror where she could see and listen, but not speak or act. The mirror had been carefully guarded in a museum for the last fifty years.

Santhymum also gives the party an Amulet of Dimensional Anchor that can be turned on or off.

The next destination for out heros was a spot the bandit had marked on the map as Prideth Manor. After talking to a friendly groom, they were met at the door by a pair of vrock. The bone of contention on this floor was the magic mirror guarding the staircase. It wanted the party to go flip some switches, and some of the party wanted to bypass such nonsense. The mirror was not very smart, however, and was easily convinced to show an image of the last people to pass through it. One of them was Duessa herself. The clever solution was to enchant Sheva to look like Duessa and bluff past the mirror. On the second floor, Petra crept about, poking her head into doors. She found rooms with monsters, rooms with nobody, and a room with a buzzing, which turned out to be an ebony fly in a little box with a fair bit of gold. Only Sheva was with her at this point, so they split the loot and said nothing to the others.

We broke at this time, and so shall I before my fingers fall off.

Short D&D, long quote list

July 29, 2004 12:09 am

Had a short D&D session this evening. Didn’t get far, but I think everyone had fun anyway. The party spent some time looting Archimago’s fortress – and Nadrak is serious about this. The poor dominated butler has been sent into the nearest big town, Corwyn, to sell all the valuables as well as the deed to the fortress itself! All this will, of course, be turned over to Nadrak before the spell runs out. In 13 days. Sheesh.   

Then the party hit the road and we had a long, drawn out battle during which the DM learned…or re-learned…a lesson or three. They were attacked in the woods by a band of rogues, which included a pair of spellcasters and a cornugon….

Oh, and Tae – I DO see your point about my retainer looking like a butterfly from the right angle.   

See Sept. 1, 2004 for the current version of the quote list. -Ed.

This is far as it goes, folks

July 9, 2004 11:19 pm

I had a lovely evening with Elf and Pug tonight – went to see Spiderman 2, and greatly enjoyed it, despite my initial reticence. Woo! I’m interested to hear what our resident comic expert thought about it, now. But I guess that conversation will have to wait – my family is leaving in the morning for a two-week trip to New Mexico and back. We lived in Albuquerque for seven years when I was little, and haven’t been back since. Also, my grandfather lives in Las Cruces, so going to see him is a major incentive for making the trip. Etcetera. Tales when I return! We should be back the 23rd. Oooh, shoot – that reminds me. Tae, I hear you were hoping to get the group to go see Camelot, which is wonderful and I’m thrilled that Athena is involved (glee!!), but don’t get me a ticket because I already have one…the family is going. Wanted you to know!!!

With all that out of the way…here is part 3 of the current D&D campaign. This is as far as we’ve gone.

The following day, Tae and Petra were back on the road. The terrain was getting rockier and steeper until they came to a fortress set on a stony slope (yay synonyms!) The front door was huge, and while Petra could easily have gotten herself up to the knocker, they decided that the front entrance was perhaps not the wisest idea. They went around looking for windows, and the first one they found was indeed at ground level – it looked like a prison cell or a dungeon.

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Now then. Where was I?

July 8, 2004 5:17 pm

Tae and Nadrak found Astrae, the Queen’s city, to be a truly delightful place. Arriving at the palace, they were met at the door by a man in the Queen’s livery, who graciously ushered them into the Queen’s presence and introduced them.

Queen Miralana herself was probably half-celestial. She had the height of an elf, feathered wings, and black hair. She seemed ageless, and had an unusually intense gaze. She invited her guests to feast with her. At dinner, she explains herself. The land of one of her earls…

(Aside. Contrary to last night, I’ve decided to call them all earls rather than lords, because I think I can get away with using it for the women, too. I don’t know what the English call a female earl, and for this, it doesn’t really matter. This is my world and earl is a good word. Plus, we get to sing Duke, duke, duke, duke of earl, duke, duke, duke of earl… err, right. End aside.)

The land of one of her earls, Sir Edmund of Spens has been usurped by what Miralana refers to only as “a foul beast.” She says that this is because that’s all Sir Edmund’s letter’s have called it. She implies that he is getting on in years, and his eyesight not be good enough to get a good look at it, and he is too stubborn to trust the judgement of those around him. She has sent many of her best knights to his aid, but the messages Sir Edmund send her say that none of them have arrived.

Apparently she had not only been seeking a healer, as the old man in the inn seemed to think, but an entire group of adventurers. Tae admitted that she had some friends in that line of work whom she could contact. Miralana asked that they go to Sir Edmund’s aid, and hopefully discover the fates of her knights along the way.

So Tae contacted Petra, and Nadrak went window shopping. In fact, he got so caught up in it, that Petra and Tae went off without him. (aka J.C. goes to Europe)

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